Posts Tagged ‘interaction design’

Intercom that needs two buttons

Wednesday, November 17th, 2010

Following on from the thoughts about my new intercom, tonight in the building foyer I found an announcement of the completed installation:

Intercom instructions

It seems my assumptions of a one button entry system were wrong. Just because the old system required me to press one button to allow someone in the front-door and to provide lift-access to my floor for a short time shouldn’t have led me to expect the same of this new system.

I can learn to use the intercom but I’m bothered that:

a) the building management has put money into replacing a simple system with a more complicated system;

b) new owners and tenants are going to be stumped when the big button with the (itsy-bitsy) key icon doesn’t let people get to their floor.

The need to underline “both buttons” in the notice sums it up nicely. What’s the point of an upgrade if you make things harder to use?

Multi-site audience grid design

Friday, February 12th, 2010

Multi-site audience grid

This diagram might not make a great deal of sense without the context of what the sites are about or what the audience types are but I don’t think I’ve seen a diagram showing audiences in this way before so I wanted to share it.

Problem:

In an effort to clarify the requirements for a group of sites, I’ve created this diagram to address an assumed need to completely cater for a large number of audiences on numerous sites and therefore the replication of vast amounts of content on each property.

Solution:

I reviewed the audiences to understand their objectives and discovered there were in fact distinct needs on each site for different audience types. While audiences required detailed information for specific tasks on each site, content overviews would be sufficient for other site sections. I considered that through external links or search engines a person might find themselves on a site with overview, rather than detailed, information about their topic of interest so clear links will be provided so they can fulfil their goals at the site best suited to their task.

This grid allows me to:

  • define a solution to provide content to audiences in the most appropriate setting;
  • clearly see which personas and user journeys to focus on for each individual site as well as the movement between sites;
  • see a simplified content structure for each site;
  • reduce the amount of time spent on content maintenance (minor changes will happen on the primary audience sites only, major changes require a small adjustment across a number of sites + larger changes on the primary audience sites).

Although this example diagram shows 5 primary audiences for a single site, I hope you agree that that’s much more comfortable than 10+!

(The diagram was created using Konigi’s free wireframe stencils for OmniGraffle)

Second-degree conference value* from UX Australia

Thursday, September 10th, 2009

Although I didn’t make it to (what sounded like an amazing) UX Australia conference in Canberra the other week, I’ve been learning from the presentations that have been posted so far on Slideshare.

I haven’t looked through all of them but here are a few particular presentations and my notes about points I found useful:

  • Uxau09 More Content Quality B – David More
    Looks at how to develop collaborative/useful information architecture in complex organisation with plenty of stakeholders; and getting non-expert authors to generate content.
  • Emerging a User Experience Strategy – Penny Hagen
    An example about the process in creating a user experience for UNSW.
  • Experience Visions: A Case Study – Fred Randell
    About experience visions and dealing with Telstra, which provides good tips for dealing with large/complex organisations/developments.
  • More, Better, Faster! Agile Design for Fun & Profit – Matt Balara
    A useful overview of agile development. There’s a short case-study from slide 57 onwards about the redevelopment of the ecco shoes web site which visually shows the process.
  • Design For Multiple Touchpoints – Shane Morris
    Has some information about the process behind developing the Lonely Planet Surface, and includes information about how people interact with things they can touch (which can also relate to iphones, mobiles, screens, etc)
  • Ka-chunk! When customer experience design fails and how to avoid it – Joel Flom
    I like the general statements in this presentation, and the diagrams on Slides 21 and 22 showing balance between business, customer and implementation.

* “second-degree conference value” is a quote from UX Australia organiser, Steve Baty, when I referred to how much I was learning without being there.