Posts Tagged ‘conference’

UX Australia 2010: notes from the conference

Sunday, August 29th, 2010

In 2009 I watched UX Australia through twitter and Slideshare, learning what I could from the great coverage the attendees and presenters were providing.  This year, being in Melbourne for UX Australia 2010, was considerably more valuable – seeing presentations and talking to the presenters afterwards about points of interest, chatting to people with varying amounts of expertise and sharing stories and ideas, and meeting UX community members from other corners of Australia and overseas that I haven’t previously had the opportunity to meet.

Jared Spool kicked things off on Thursday morning taking us through examples of successful (and not so successful) experience design, the elements we need for experience design, and asking us to reward team members for creating a major design failure because when you celebrate failure you focus on what you have learned.

While we had morning tea, the ballroom was split in to two and then started the tough decisions of which room to move to for each session. I will probably ponder on particular presentations over the coming weeks in detailed posts but here are a few highlights:

Darren Menachemson – Designing wide in Government
Darren provided some background on the idea of “wicked problems” and the need for wide design by looking at products and services in a wider context so systems can work harmoniously. He provided an example of the Citizen Map created by the Design Council which I’ve found in their publication, Touching the State. The diagram is on the last page but the rest of the document looks to have some great reading.

Iain Barker – Design thinking: is this our ticket to the big table?
Iain raised the emerging use of the label ‘Design Thinking’ within the business community and questioned whether the UX community should consider using the label more widely. I’m hoping this presentation ends up on Slideshare as there were a number of quotes and references that I’d like to delve in to. Based on the tweets afterwards, I expect there will be more discussion on this topic over the coming months.

Todd Zaki Warfel – Behind the kimono : Design secrets revealed (Slideshare)
Todd challenged us: visual designers and developers share their outputs so why don’t we? He talked us through an experiment that Russ Unger, Will Evans, Fred Beecher and himself undertook to find a client (Lend4Health) and to approach the design project with four different tools, without talking to each other, and documenting everything. He showed the steps his team took such as creating an inspiration library (a wall of screenshots, google searches, past work, etc that then was attacked with green (good) and red (bad) markers to circle features), quick sketching, the pitch and critique (and to encourage people involved to see the critique as positive), visual design moving from grey-scale to colour, and the prototyping.

Although it couldn’t be applied in the case of this experiment, Todd’s bold statement “I haven’t worked from a requirements document in over 5 years” made me smile – I agree with the need to do research and not just take a client’s requirements as a list of deliverables.

Jay Rogers – Wake-up working session
Friday morning was gently started with group drawing sessions. There were about 6 different groups and Jay’s focussed on techniques that he was taught at art school. We began with drawing lines and circles (harder than it sounds but very relaxing), moved on to outline drawing, then a squiggly technique (I didn’t catch the name) where we drew Jay in various poses, before moving on to charcoal for some variations on the squiggly technique. It was a fun exercise that has encouraged me to spend some more time drawing and doodling.

Daniel Szuc – The ‘value’ of asking why (Slideshare)
Daniel began by asking us what we value before covering key questions to pose clients to understand what they value and the differentiating factors that can be highlighted about a product or service that will lead them to stand out from the crowd. He also spoke about the value of sharing knowledge with the community, understanding your value, defining culture in the places we work, and the importance of aiming for the long term to improve motivation.

Anthony Quinn at UX AustraliaAnthony Quinn – The secret life of deliverables
As Customer Experience Principal at Westpac, Anthony provided insight in to how a large financial organisation works with contractors, where their deliverables go, why those deliverables sometimes don’t resemble themselves when they emerge from the company, and the complexity of implicit objectives. He spoke about the review methods his team has implemented during projects such as informing people of their areas of input on the Jesse James Garrett “The Elements of User Experience” (pdf) diagram and their level of responsibility on a RASCI scale.

Stuart Partridge – UX for the non-UX crowd (10 minute talk)
Stuart provided some tips when working with clients such as:

  • Frame the conversation - use the right language and provide information in the formats they understand such as through presentations.
  • Business needs – let them know you are considering their needs and that they will get an advantage from UX.
  • Become the champion – talk about your experience and stick up for UX.
  • Make it measurable – transparency adds creditability and communicate the need to fail to move forward.
  • Give the business a stake – take them on the journey with you and ask them to help in areas of their expertise.

Steve Baty at UX AustraliaSteve Baty – The strategic arc of interaction design (10 minute talk)
Steve encouraged us to zoom out and to stop focusing on specific interactions, to realise that we may be working on one point in a larger activity. We need to design for broad-scale change or broad-scale behaviour. He provided an example of a significant failing in the Melbourne bicycle sharing scheme which we recently wrote about for Core77 where the law requires bike riders to wear helmets but the main audience for the scheme (tourists, occasional users) do not own or carry bicycle helmets.

Toby Cumming, Jane Cockburn & Shane Morris – Defining the recipient journey (Slideshare)
This was a very inspirational presentation about Cochlear and their approach to software design for tuning hearing implants based on user needs and research. This one deserves some more thorough notes that I’ll write up soon.

Joe Sokohl – Nailing it down – specifying experience design so it can be built (Slideshare)
Joe covered the reasons why, especially with large or remote teams, we need to bring specifications closer to wireframes or prototypes to specify our intentions of what needs to be produced and to engage the developers.

Matt Morphett – Designs that ship
Matt suggested the reasons why clients sometimes don’t implement our designs (they don’t understand them; they don’t believe them; they are hard; you didn’t tell them to) and how that can be tackled. He demonstrated a method of drawing a triangle with business, user and architecture at different corners that can be put on a wall and post-it notes applied to indicate whose needs are being addressed by each recommendation – this is a visible way to work through motivations and to define specifications. He also showed how asking stakeholders to hold physical props to represent the business, user and architecture can focus their thoughts and help them to realise which group’s motivations they are addressing. He pushed the need to make specifications visible and to make them highly usable.

(I hope I haven’t misrepresented anyone’s intentions with these summaries! Please let me know if you feel that I have.)

Thank you to Donna, Steve and Danielle for organising the conference as well as to the presenters, all the people behind the scenes, the sponsors, 5 Senses for the free coffee, and to the attendees – it was the best conference I’ve been to due to the great energy, the knowledge-sharing and the inspiration it provided.

UX Australia

UX Australia

Oz-IA 2009 - general thoughts

Monday, October 5th, 2009

The Oz-IA 2009 Conference was held on Friday 2nd and Saturday 3rd of October 2009 at StarCity’s hotel in Sydney. I missed the 2008 conference, but I have compared my experience with the Oz-IA 2007.

The conference maintained the two-day, single-stream format which allows you to take in all sessions and relax a little in between. I enjoyed the mix of short and long sessions and in most part I think the session-lengths were matched well with the presented topics. Overall organisation was good, everything rolled along smoothly, and there was plenty to see, hear and ponder upon.

A point of difference to me was the use of video in a number of presentations - I don’t get the chance to attend conferences too often but I can’t recall any presentations at Oz-IA 2007 including video clips while this time around video was used a number of times. The presentation styles in general were engaging, with the occasional bit of quirkiness thrown in.

Day 1 at Oz-IA

There was a greater focus on discussing the application of IA and related themes in real-life scenarios. In 2007 I had made note in my feedback that I enjoyed the presentation about the re-design of the SMH home page. I was happy to find that this year many of the presentations included case-studies.  On the other hand, I felt that the focus in 2007 was more-so on tools and the practice of IA which was very educational to me at that stage of my learning.

Over the next week or so I’ll write up notes and thoughts on some of the presentations I most enjoyed, but until then here are some general thoughts about aspects of the conference. They’re not intended as criticisms, just observations - I thoroughly enjoyed the conference and I will be recommending people go to Oz-IA 2010 (I’m sure I’ll be there!):

Location - I made my way to Oz-IA on the Light Rail but then found myself a bit confused about where the ballroom actually was. A little wandering around in circles and asking someone for help, I found my way. The venue itself was very good - a large room with circular tables seating around 8-10 per table. There was a very large screen and good audio for the presenters.

Wifi - Although wifi was provided, there were a few hiccups with it. I connected fine on my laptop but my iphone didn’t want to play ball. A few others were in the same boat and the organisers setup an alternative access point. I decided to use my 3G access because I only wanted to check twitter and emails occasionally.

Coffee - A barista churned out coffees through-out the two days and from reports he was very accommodating to people’s requests for particular coffees and teas. The line to get a coffee was usually quite long but I got my fair-share of coffee-fixes. IAs (and others) definitely love a hot beverage!

Mocktails - IA-themed drinks were made freshly and although the line to get them was significantly shorter than the coffee queue, it took a while to make each fresh mocktail. In between sessions I chose to ask for plain juice to quench my thirst quicker. It was peculiar that there weren’t any help-yourself juices (or perhaps I just didn’t look hard enough).

Food - The food was tasty although not as varied as the 2007 buffet at Mercure Sydney. I made a suggestion for next time to ask for labels on the food to help those of us who don’t chow-down on some food groups to make the right choices.  There was definitely a lot of food to go around and I’m sure I piled on a few kgs from the constant munching :)

Twitter - Although pre-conference emails had suggested using #ozia09 to tag tweets, late on the first day I realised that there were also #ozia tweets I was missing out on.

Goodie-bag - Great to receive a Sharpie, highlighters, post-its, a 20% discount from Rosenfeld Media, a beautiful recycled-paper Oz-IA sketchbook, all in a re-usable un-ugly bag :)

A big thanks to Eric Scheid for yet again organising an information-packed, friendly conference.

Oz-IA Day 2

Second-degree conference value* from UX Australia

Thursday, September 10th, 2009

Although I didn’t make it to (what sounded like an amazing) UX Australia conference in Canberra the other week, I’ve been learning from the presentations that have been posted so far on Slideshare.

I haven’t looked through all of them but here are a few particular presentations and my notes about points I found useful:

  • Uxau09 More Content Quality B - David More
    Looks at how to develop collaborative/useful information architecture in complex organisation with plenty of stakeholders; and getting non-expert authors to generate content.
  • Emerging a User Experience Strategy - Penny Hagen
    An example about the process in creating a user experience for UNSW.
  • Experience Visions: A Case Study - Fred Randell
    About experience visions and dealing with Telstra, which provides good tips for dealing with large/complex organisations/developments.
  • More, Better, Faster! Agile Design for Fun & Profit - Matt Balara
    A useful overview of agile development. There’s a short case-study from slide 57 onwards about the redevelopment of the ecco shoes web site which visually shows the process.
  • Design For Multiple Touchpoints - Shane Morris
    Has some information about the process behind developing the Lonely Planet Surface, and includes information about how people interact with things they can touch (which can also relate to iphones, mobiles, screens, etc)
  • Ka-chunk! When customer experience design fails and how to avoid it - Joel Flom
    I like the general statements in this presentation, and the diagrams on Slides 21 and 22 showing balance between business, customer and implementation.

* “second-degree conference value” is a quote from UX Australia organiser, Steve Baty, when I referred to how much I was learning without being there.